One of the biggest misunderstandings of the pages comes from their interpretation in Slender: The Eight Pages. They are often found on the sides of walls or buildings, though they can also appear on vehicles, trees, inside cabins, or even on gravestones and log piles. The way to tell when the player is close to a sign is when they hear ghostly whispering, and the whispering becomes louder the closer the player is to one. When the player finds the last sign, it will show words of disappointment, such as "Why won't you just die?" and "You really made it?". Also, the letter O is often replaced by The Operator Symbol. They seem to have more threatening sentences than Slender's pages, such as "You are the sacrifice" and "No one leaves alive". In Slender Rising 1 and 2, the signs are drawn on old brown paper on wood, and often appear to be written in blood. In it's sequel, after the seventh sign is collected, the player must get to the portal whilst still avoiding the Slender Man. In Slender Rising 1, the player will escape straight away when the seventh sign is collected. There are seven signs scattered throughout the map, and the player can actually escape when all are collected. Pages reappear in Slender Rising and Slender Rising 2 and are referred to as signs, unlike Slender. The pages do not indicate having any special powers whatsoever, however due to fan correlation of Kate surviving and the pages being collected, some have assumed they have magical power. The pages appear to be written on lined paper, and have crude drawings warning the player, begging for help, and begging Slender Man to go away. Also, as of an update, when the Slender Man seemingly takes the player, the player then wakes up seemingly alive in the day (night if playing daytime mode) and can walk around a few seconds until the credits start. Their intent in the game is unconfirmed, though it's quite near obvious that the Slender Man doesn't want the player to find them all, as he becomes even more relentless as more are collected. When all of them are collected, the player can continue to escape, but the Slender Man will seemingly take them. If the player takes too long (5 minutes) to collect a page, the Slender Man will automatically spawn/become more aggressive. As the title suggests, there are eight pages scattered in locations throughout the map. Removed one of the hidden modes (it was only a matter of time, since it contained copyrighted material).The page's first and most significant appearance was in Slender: The Eight Pages.Fixed a bug where the flashlight would try to illuminate a page on there side of a wall.Added a pause feature, but you can only pause if there's no static (which prevents you from pausing the game in response to seeing the Slender Man).Added a menu option to automatically skip the intro.For the same reason, Distance Shade can no longer be turned off. The maximum distance you can see decreases as you collect more pages this is to keep the challenge similar for people who have fog turned off.This will allow you to jog or sprint for a much longer period of time, but makes repeated taps of the jog/sprint button cause your stamina to drain very quickly (effectively getting rid of a former exploit). When you start jogging/sprinting, however, it immediately deducts 5% of your stamina. Removed the cool down for stamina recovery after jogging/sprinting, and reduced the stamina drain rate.Your jogging speed now increases gradually as more pages are collected.Added shadows (not especially noticeable except in lit areas).Added different light sources (unlocked after beating the game once).Also now includes links to Slender Man info and YouTube series. Improved main menu and added music to it.Added a subtitle to the game ("The Eight Pages") to differentiate it from future versions.Your only hope is to collect all 8 pages before it catches you. But as you are looking for them, you are being stalked by an entity that grows more persistent and relentless as each page is collected, an entity that you cannot even look at for long, let alone fight.
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