![]() ![]() tintg ( floating point) sets the greenness of your clothes.This only affects the color of future clothes, so you must set it in advance. ![]() tintr ( floating point) sets the redness of your clothes.You may have to enter it multiple times before it changes. Note: this command is a little glitchy sometimes. cellar door, rambo, kungfu, white, brown, black changes your skin to the respective outfit.cellophane makes everyone invisible, except for the shadows.armornear, protectionnear, proportionnear, sizenear apply the changes to the character nearest to you instead of you.armorreset, protectionreset reset the value of the armor and protection settings for your character.May be used when you are done with a dialogue level. Each value is based on 1 that is, 1.5 is 50% more durable. Each floating point corresponds to the strength of your high, medium, or low resistance, respectively. armor ( floating point) ( floating point) ( floating point) sets your armor strength in terms of sharp attacks.protection ( floating point) ( floating point) ( floating point) sets your armor strength in terms of blunt resistance.Each value is based on 1 that is, 1.5 is 50% healthier. power ( floating point) sets the amount of health you have.Each value is based on 1 that is, 1.5 is 50% stronger. strength ( floating point) set your attack strength.Each value is based on 1, that is, 1.5 is 50% faster. speed ( floating point) sets your running speed. ![]() Each value is based on 1, that is, 1.5 is 50% larger. The four floating point values correspond to the proportions of the character's head, body, arm and leg respectively.
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